By Leslie Charteris

In those 3 vintage stories, the Saint takes an workplace task with a twist, tackles the final word locked-room secret, and stumbles throughout a distant Welsh hotel the place a sequence of wierd issues are occurring.

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Extra info for Alias the Saint (Simon Templar 'The Saint', Book 6)

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Patron (R1) The odds are that most players’ characters are not independently wealthy. But they might have access to wealth in the form of patrons. Chapter 2 • Page 32 If the characters are treasure hunters, patrons might include museums, universities, private philanthropists, newspapers, or even retired adventurers. Patron (R1) means the character has a backer who will fund one expedition, with all proceeds going to the patron. All of the costs (room, board, travel, expenses) are covered by the patron, with the understanding that the player’s character is basically just a worker-forhire.

The character has the status of a movie star, a famous politician, or a top-ranked sports hero. Restrictions/Notes: They are the same as for Fame (R1) and Fame (R2) — certain people just won’t be impressed. In addition, characters with Fame (R3) should almost always have to take the Disadvantage Infamy at least Rank 1 — no matter how nice, talented, or generally well-liked a person is, there’s always somebody out there who wishes them harm. Patron (R1) The odds are that most players’ characters are not independently wealthy.

Some examples of skill groups include: Acting: charm, con, disguise Acute Balance: acrobatics, climbing, sneak Character Options Shapeshifting Example — ses Shapeshifting, Mark is playing a wereleopard. He choo Human to leopard specifying that he will only change from des he’ll gain one rank and back again. The gamemaster deci movement rate) and of the Speed Special Ability (+2 to the ire smell when in requ +2 to all search and tracking totals that his wereleopard form. arranged thusly: Mark’s character has 18 attribute dice REFLEXES 2D+2 COORDINATION 3D+1 PHYSIQUE 3D KNOWLEDGE 2D+2 PERCEPTION 2D+2 PRESENCE 3D+2 , Mark’s character When he changes into wereleopard form of total which has been has the following attribute values, the : lowered by 2D because of the bonuses REFLEXES 3D+2 COORDINATION 2D PHYSIQUE 3D+2 KNOWLEDGE 2D+2 PERCEPTION 3D PRESENCE 1D Animal Friendship: animal handling, riding, survival Athletics: lifting, running, throwing Charismatic: charm, con, persuasion Close Combat: brawling, melee combat, dodge Investigative: investigation, search, streetwise Leadership: command, intimidation, persuasion Mechanical Aptitude: lockpicking, demolitions, repair Photographic Memory: languages, scholar, investigation Observant: investigation, search, tracking Ranged Combat: marksmanship, missile weapons, throwing Players may substitute other related skills for the ones listed in the groups above, or create their own groups as long as there is a common thread and the gamemaster approves the grouping.

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